Yes, we are talking aboout a real XL-1 module, not the software synth.
Keith
--- In XL-1@yahoogroups.com, "John Gardner" <jrg56@...> wrote:
>
> Wow this sounds great, I think you just made up my mind in favor of
SONAR so
> I can take advantage of this.. Just so a noob like me can be clear
your
> talking about the actual XL-1 Module not a software synth. Just
received my
> E-Mu ESI32 and love it, I have a Proteus 2 in transit. I'm sold on
E-Mu. I
> can't believe they don't make instruments anymore, with equipment
like this
> I would have thought they would be at the top of the heap.
>
> JRG
> -----Original Message-----
> From: XL-1@yahoogroups.com [mailto:XL-1@yahoogroups.com]On Behalf
Of Keith
> Young
> Sent: Tuesday, July 22, 2008 11:14 AM
> To: XL-1@yahoogroups.com
> Subject: [XL-1] Re: hi
>
>
> OK, I gave it a go (I like the monsters).
>
> I have added all the known instrument keymaps to the install in a
> separate XML file, so people can add to it if they want. I have
added
> a dialog asking whether you want to insert the key maps into the
> Sonar instrument file. If so, I get all the layer information I
need
> from the module (it takes about 20 minutes or so). Then, I
construct
> the preset key maps by aggregating all the given information. I
can
> get something reasonable (but untested) out of it. I cannot yet
see
> how to integrate the Beats info, because I don't really use that
> feature. TBH, I don't really understand all the permutations of
keys
> used and because Beats works on a particular channel, which the
> instrument definitions don't really understand. So someone is
going
> to have to explain that bit/suggest a strategy to me.
>
> The changes will be in the next version, which I will probably
> release at the end of summer or in the Autumn as I need to
thoroughly
> test the new stuff, particular the key maps.
>
> The next version will have also have user selectable/editable
tootips
> to every control explaining what they do, muting individual
layers,
> bank map editing and a couple of other UI bug fixes.
>
> One minor irritation is that someone has uploaded a very old
install
> to the XL-7 group files section. Not sure what, if anything, I
can do
> about that. Oh well.
> Keith
>
> --- In XL-1@yahoogroups.com, "steve_the_composer" <smw-mail@>
> wrote:
> >
> > It sounds like you did a very thorough walk through of the
process
> > and I agree, it would be a monster to try to build the
algorithm to
> > parse a patch to reconstruct the INS script for drum key maps.
> >
> > --Steve
> >
> > --- In XL-1@yahoogroups.com, "Keith Young" <emigr8@> wrote:
> > >
> > > OK I have had a little think about this. What would be useful
is
> > to
> > > have the keymaps for the patches in the INS file (along with
the
> > > Beats trigger keys, etc.) However, there are a couple of
problems.
> > >
> > > Firstly, standard keymap files are not published for all the
Emu
> > > ROMs. I have the keymap files for about 9 of them (Phatt,
TSCY,
> > ZR,
> > > AOrch, Cmpsr, Protozoa, World, XLead, Orch2) but many are
> missing.
> > > Its possible that some of the missing ones might not have any
> > > keymaps, but others, such as the Beat ROM, certainly do and
yet
> > there
> > > is no keymap file. I have looked both on Emu's site and on Rob
> > > Papen's site.
> > >
> > > The second problem is that Emu specify keymaps on a per
> instrument
> > > basis not on a per patch basis, which is how Sonar understands
> it.
> > So
> > > what I would have to do is:
> > >
> > > a) work through each patch in turn
> > > b) download each layer
> > > c) Check each instrument to see if it has a key map.
> > > d) Check the layer transpose to see if the keymap is offset
> > > e) Check the split data to see what part of the new keymap are
> > > relevant
> > > e) Merge the new keymap with what I already have for the other
> > layers
> > > (since you could have two key maps in one preset)
> > > f) Merge in the beat trigger information
> > > g) dump it in the .NoteNames section in the INS file and
append a
> > Key
> > > [] reference at the end.
> > >
> > > I think I now know why none of the standard Emu .INS files
have
> > > keymaps in them. :-(
> > > Keith
> >
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>