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  • Members: 136
  • Category: Events
  • Founded: Sep 20, 2002
  • Language: English
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#20206 From: Greg Hurley <siriusbliss@...>
Date: Tue Jun 1, 2010 7:18 am
Subject: Re: Re: For all you I-pad-people....Air Display
siriusbliss
Send Email Send Email
 
yeah, I THOUGHT I read this somewhere.
Great idea!

Moog beer!

Greg

  *****



----- Original Message ----
From: Klimchak <jklimch@...>
To: differentskies@yahoogroups.com
Sent: Mon, May 31, 2010 10:11:06 PM
Subject: Re: [differentskies] Re: For all you I-pad-people....Air Display

I'm afraid that absinthe will have to be so last year since this year
there is Moog Filtered Ale. What synthesist could resist it?

http://moogfoundation.org/2010/moog-filtered-ale-to-add-buzz-to-bmf-fundraising/

Klimchak


On May 31, 2010, at 11:58 PM, Mike Metlay wrote:

> Speaking of which, the local cheese emporium (of which Tim and several
> other DSers have fond memories) is selling absinthe spoons, glasses,
> properly sized sugar tablets, and even books on the history of the
> drink. I don't plan to buy any just now, but I will probably take Otso
> there to poke around a bit before we head down this fall.
>
> Unless absinthe is a "that's so last year" meme at this point?
>
> mike
>
> Otso Pakarinen wrote:
> > On 30.5.2010, at 19.33, Jeff Kunzelman wrote:
> >
> >
> >> Seems to me also this might be just the thing for Otso.
> >>
> >
> > That might be a good excuse for buying an iPad...:-)
> >
> >
> >> Since he uses a tablet with absynth.
> >>
> >
> > I'm not taking any tablets with absinthe, though!
> >
> > Otso
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
> --
> What exactly would a musician do with 17 lbs of ham in the desert?
> (pal)
> <
> >
> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
> i'm metlay@... * www.mindspiral.com *
> www.differentskies.com
>
>
>



[Non-text portions of this message have been removed]



------------------------------------

Yahoo! Groups Links

#20207 From: Mech <mech3@...>
Date: Tue Jun 1, 2010 7:23 am
Subject: Re: Re: For all you I-pad-people....Air Display
eis_neun
Send Email Send Email
 
At 8:21 AM +0300 6/1/10, Otso Pakarinen wrote:
>On 1.6.2010, at 7.47, David Tristram wrote:
>>
>>  Personally, I’d hold off and buy an Android tablet later this year.  You’ll
>  > get Flash Player too.
>
>There's that. Apple's Flash ban is quite
>annoying (although not nearly as annoying for me
>as the Blu-ray ban.)

Personally, I'm of the exact opposite mind
regarding Flash.  In most cases, if one of my
computers (both Windoze & Mac) crashes, chances
are extremely high that once I go through the
forensics I'll see that it was Flash which caused
it, regardless of the OS.

While I'm not too crazy about any company forcing
the market through a technology ban, I'll be
*extremely* pleased should that poorly-coded POS
application evaporate from the market and be
replaced by HTML5 or almost anything else that
actually functions.  Good riddance, I say....  :P

But I'll agree regarding Blu-ray: just kinda stoopid.

	 -- Duke.
--
_____
"beyond this window, night is shuddering and the earth grinds to a halt
     beyond this window, something unknown is watching you and me...."

#20208 From: Bill Fox <billyfox@...>
Date: Tue Jun 1, 2010 1:00 pm
Subject: Blu-ray Ban
ultramusicman
Send Email Send Email
 
Mech wrote:
> At 8:21 AM +0300 6/1/10, Otso Pakarinen wrote:
>
>> ...(although not nearly as annoying for me as the Blu-ray ban.)
>
> But I'll agree regarding Blu-ray: just kinda stoopid.
It seems that even Apple can make mistakes.  Support of a standard form
of media that holds more data and provides higher resolution
entertainment would seem to be a no-brainer for Apple.  Isn't Blu-ray
supposed to be better than DVD?  If the marketing is right, shouldn't it
ultimately replace the DVD?  I would think that Apple would hop onto
that bandwagon.  Have Apple given any reasons why they're anti-Blu-ray?

Cheers,

Bill

#20209 From: Nick Rothwell <nick@...>
Date: Tue Jun 1, 2010 2:18 pm
Subject: Re: Blu-ray Ban
manmustmove
Send Email Send Email
 
On 1 Jun 2010, at 14:00, Bill Fox wrote:

> Isn't Blu-ray
> supposed to be better than DVD?  If the marketing is right, shouldn't it
> ultimately replace the DVD?

A universal iTunes HD Movie service in the cloud will ultimately replace any
kind of physical disc. At least, I suspect that's the opinion the reality
distortion field would amplify.

	 -- N.


Nick Rothwell / Cassiel.com Limited
www.cassiel.com
soundcloud.com/cassiel
www.last.fm/music/cassiel
www.linkedin.com/in/cassiel
www.loadbang.net

#20210 From: David Tristram <david@...>
Date: Tue Jun 1, 2010 2:55 pm
Subject: Re: Re: For all you I-pad-people....Air Display
david_tristram
Send Email Send Email
 
On 6/1/10 12:23 AM, "Mech" <mech3@...> wrote:
> At 8:21 AM +0300 6/1/10, Otso Pakarinen wrote:
>> >On 1.6.2010, at 7.47, David Tristram wrote:
>>> >>
>>> >>  Personally, I¹d hold off and buy an Android tablet later this year.
>>> You¹ll
>>> >  > get Flash Player too.
>> >
>> >There's that. Apple's Flash ban is quite
>> >annoying (although not nearly as annoying for me
>> >as the Blu-ray ban.)
>
> Personally, I'm of the exact opposite mind
> regarding Flash.
>
Blaming Flash for crashes is kind of like blaming Intel for blue screens.
My point here being Flash Player is a powerful runtime and it is possible to
write bad code for it that causes problems.  Also, the Player runs under
different browsers which are not consistent in invoking the NPAPI.  The
browsers are different from each other and change from release to release
and do crash the player.  Flash Player version 10.1 has much better
detection of out of memory conditions and new fixes for browser problems
that will reduce the number of crashes you see.

I¹d go further and say HTML5 will be similarly likely to crash, if ever
developers are able to write applications at the level of sophistication of
those commonly deployed using Flash.  HTML5 will suffer from cross-browser
inconsistencies like we see today, but in spades.  HTML5 applications will
look and run differently under different browsers and we¹ll see browser and
machine crashes.   Recall also that Google and others are introducing APIs
for invoking native code.  There will be more cross-platform inconsistency
and opportunities to crash.

David


[Non-text portions of this message have been removed]

#20211 From: Joe McMahon <joe.mcmahon@...>
Date: Tue Jun 1, 2010 6:42 pm
Subject: Re: Re: For all you I-pad-people....Air Display
pemungkah
Send Email Send Email
 
All I know is that anytime I watch a YouTube video under Firefox on Linux,
it's killall -9 firefox bin time. And that's the only thing that does it.
(Usually I survive Google Street View.)


[Non-text portions of this message have been removed]

#20212 From: Joe McMahon <joe.mcmahon@...>
Date: Tue Jun 1, 2010 6:49 pm
Subject: Re: Blu-ray Ban
pemungkah
Send Email Send Email
 
I think that Blu-Ray's ability to execute arbitrary code "to patch an
otherwise insecure system" may have something to do with it as well. (See
the "BD+" section in the Wikipedia Blu-Ray article.) Given the stupidity
with which media companies are willing to proceed (remember the Sony
rootkits?), I can't blame Apple at all. I wouldn't want it either.


[Non-text portions of this message have been removed]

#20213 From: Joe McMahon <joe.mcmahon@...>
Date: Tue Jun 1, 2010 7:11 pm
Subject: A proposal: In C++
pemungkah
Send Email Send Email
 
I've been itching to do something like this for a while. The score's
available at under Creative Commons Sharealike.
http://imslp.org/wiki/File:TerryRiley-InC.pdf

I'm sure everyone's at least heard of it, but may not have played it.
The score is one page of "fragments" - short motifs of a few notes.
All the players start at fragment 1, play it as many times as they
feel like, and then move on to the next fragment. The fragments aren't
all full measures, so the players slowly go out of phase. One player
provides a constant eighth-note "pulse" on C. A very meditative
experience.

I'd like to expand it though, and break up the perforrmers into
subgroups. Rather than just have everyone do the standard thing I'd
like to add a rhythm section, which is folks who'd prefer to play
drums, etc. and enhance the pulse, and some soloists; the conductor
will signal for everyone to continue repeating the fragment they're
currently doing so the soloist can have a consistent harmonic
background to work with, and some "effectors", who add in whatever
samples, noises, or whatever that seems right.

Anyone else interested?

#20214 From: Greg Hurley <siriusbliss@...>
Date: Tue Jun 1, 2010 7:21 pm
Subject: Re: Blu-ray Ban
siriusbliss
Send Email Send Email
 
you'll have to wait for i-pad 2.0.

Greg

  *****




________________________________
From: Bill Fox <billyfox@...>
To: differentskies@yahoogroups.com
Sent: Tue, June 1, 2010 6:00:41 AM
Subject: [differentskies] Blu-ray Ban


Mech wrote:
> At 8:21 AM +0300 6/1/10, Otso Pakarinen wrote:
>
>> ...(although not nearly as annoying for me as the Blu-ray ban.)
>
> But I'll agree regarding Blu-ray: just kinda stoopid.
It seems that even Apple can make mistakes.  Support of a standard form
of media that holds more data and provides higher resolution
entertainment would seem to be a no-brainer for Apple.  Isn't Blu-ray
supposed to be better than DVD?  If the marketing is right, shouldn't it
ultimately replace the DVD?  I would think that Apple would hop onto
that bandwagon.  Have Apple given any reasons why they're anti-Blu-ray?

Cheers,

Bill



[Non-text portions of this message have been removed]

#20215 From: Jonathan Mills <shamaniaq@...>
Date: Tue Jun 1, 2010 10:35 pm
Subject: A brief but evocative visit to Mars
shamaniaq
Send Email Send Email
 
Yo, DS'ers!

Richard Mechling (Eastward_in_Eden on MySpace) sent me this.
It is a luscious but spare piece that sets a microtonal
Japanese scale to Hi Res pictures of Mars. I recommend it.
Look for the dust devil trails on the dunes  about 2/3rds
into it. Very eerie, very alien, very beautiful.

http://matrixsynth.blogspot.com/2010/01/hirajoshi-tron.html

Cheers!

Slate

#20216 From: Otso Pakarinen <otso@...>
Date: Wed Jun 2, 2010 4:45 am
Subject: Re: Blu-ray Ban
ozoneplayer2000
Send Email Send Email
 
I'd like get the ability to play Blu-ray on a Mac first. Currently I can MAKE a
Blu-ray disc on a Mac but I can't check if the disc works properly (and with all
the bugs in Adobe Encore, it usually doesn't!)

Otso

On 1.6.2010, at 22.21, Greg Hurley wrote:

> you'll have to wait for i-pad 2.0.
>
> Greg
>
> *****
>
>
>
>
> ________________________________
> From: Bill Fox <billyfox@...>
> To: differentskies@yahoogroups.com
> Sent: Tue, June 1, 2010 6:00:41 AM
> Subject: [differentskies] Blu-ray Ban
>
>
> Mech wrote:
>> At 8:21 AM +0300 6/1/10, Otso Pakarinen wrote:
>>
>>> ...(although not nearly as annoying for me as the Blu-ray ban.)
>>
>> But I'll agree regarding Blu-ray: just kinda stoopid.
> It seems that even Apple can make mistakes.  Support of a standard form
> of media that holds more data and provides higher resolution
> entertainment would seem to be a no-brainer for Apple.  Isn't Blu-ray
> supposed to be better than DVD?  If the marketing is right, shouldn't it
> ultimately replace the DVD?  I would think that Apple would hop onto
> that bandwagon.  Have Apple given any reasons why they're anti-Blu-ray?
>
> Cheers,
>
> Bill
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> Yahoo! Groups Links
>
>
>
>

http://www.ozoneplayer.com



[Non-text portions of this message have been removed]

#20217 From: Otso Pakarinen <otso@...>
Date: Wed Jun 2, 2010 7:38 am
Subject: Re: Blu-ray Ban
ozoneplayer2000
Send Email Send Email
 
On 1.6.2010, at 17.18, Nick Rothwell wrote:

> A universal iTunes HD Movie service in the cloud will ultimately replace any
kind of physical disc. At least, I suspect that's the opinion the reality
distortion field would amplify.

Well...that's assuming all media production is aimed at the consumer market.
Business-to-business communication, for example, has much smaller audience and
different delivery methods.

Otso

#20218 From: ivancu@...
Date: Wed Jun 2, 2010 3:08 pm
Subject: Re: Blu-ray Ban
ivancu2
Send Email Send Email
 
My sense is that Blu-Ray is a pretty buggy format. I've noticed a lot more
navigation issues with Blu-Ray discs than DVD's.


Sent via BlackBerry by AT&T

#20219 From: Nick Rothwell <nick@...>
Date: Wed Jun 2, 2010 4:03 pm
Subject: Re: A proposal: In C++
manmustmove
Send Email Send Email
 
On 1 Jun 2010, at 20:11, Joe McMahon wrote:

> Anyone else interested?

Yeah...

Choice of instrument: can I play Audio Damage VSTs?

	 -- N.


Nick Rothwell / Cassiel.com Limited
www.cassiel.com
soundcloud.com/cassiel
www.last.fm/music/cassiel
www.linkedin.com/in/cassiel
www.loadbang.net

#20220 From: Greg Hurley <siriusbliss@...>
Date: Wed Jun 2, 2010 5:13 pm
Subject: Re: Re: Blu-ray Ban
siriusbliss
Send Email Send Email
 
Discs will go bye-bye pretty soon anyways as SSD's get cheaper and smaller
form-factor, and OTA media distribution expands.
I think Apple is ultimately banking on wireless media distribution more and
more.

Media flying around all over the place...

Greg

  ****




________________________________
From: "ivancu@..." <ivancu@...>
To: Different Skies <differentskies@yahoogroups.com>
Sent: Wed, June 2, 2010 8:08:31 AM
Subject: [differentskies] Re: Blu-ray Ban


My sense is that Blu-Ray is a pretty buggy format. I've noticed a lot more
navigation issues with Blu-Ray discs than DVD's.

Sent via BlackBerry by AT&T



[Non-text portions of this message have been removed]

#20221 From: Otso Pakarinen <otso@...>
Date: Wed Jun 2, 2010 9:17 pm
Subject: Re: Re: Blu-ray Ban
ozoneplayer2000
Send Email Send Email
 
On 2.6.2010, at 20.13, Greg Hurley wrote:

> Media flying around all over the place...

...clogging everything. ;-)

O

#20222 From: "Parity Flux" <music@...>
Date: Wed Jun 2, 2010 9:26 pm
Subject: Re: Re: Blu-ray Ban
parityflux
Send Email Send Email
 
brain tumors; not to mention dirtying of the aether.
-j

----------------------------------------

From: "Otso Pakarinen" <otso@...>
Sent: Wednesday, June 02, 2010 2:19 PM
To: differentskies@yahoogroups.com
Subject: Re: [differentskies] Re: Blu-ray Ban








On 2.6.2010, at 20.13, Greg Hurley wrote:

> Media flying around all over the place...

...clogging everything. ;-)

O












[Non-text portions of this message have been removed]

#20223 From: Greg Hurley <siriusbliss@...>
Date: Wed Jun 2, 2010 10:08 pm
Subject: Re: Re: Blu-ray Ban
siriusbliss
Send Email Send Email
 
we'll need a wi-fly swatter :)

Actually, the project I'm finishing up today for <ahem> Intel sends dual
HDMI/blu-ray HD video with full 6-channel surround over the air up to 100'.

Greg

  ****




________________________________
From: Otso Pakarinen <otso@...>
To: differentskies@yahoogroups.com
Sent: Wed, June 2, 2010 2:17:43 PM
Subject: Re: [differentskies] Re: Blu-ray Ban



On 2.6.2010, at 20.13, Greg Hurley wrote:

> Media flying around all over the place...

...clogging everything. ;-)

O




[Non-text portions of this message have been removed]

#20224 From: Joe McMahon <joe.mcmahon@...>
Date: Thu Jun 3, 2010 12:41 am
Subject: Re: A proposal: In C++
pemungkah
Send Email Send Email
 
On Wed, Jun 2, 2010 at 9:03 AM, Nick Rothwell <nick@...> wrote:

>
>
> On 1 Jun 2010, at 20:11, Joe McMahon wrote:
>
> > Anyone else interested?
>
> Yeah...
>
> Choice of instrument: can I play Audio Damage VSTs?
>
  Ab-so-lutely. :) I' thinking I might seriously like Tim to improvise a
slowly-moving bassline to shift the perceived key as we're going along as
well. Lots of opportunities!


[Non-text portions of this message have been removed]

#20225 From: "Parity Flux" <music@...>
Date: Thu Jun 3, 2010 1:19 am
Subject: re: A proposal: In C++
parityflux
Send Email Send Email
 
this is cool.  very cool.  any thoughts on how to abridge it, as the suggested
run time is about 45 min?  if i were to pick dwelling on each segment less,
versus choosing less segments, i'd probably lean towards the latter.  just in
case things got a little rich, i'd recommend a large two digit display
(flatscreen? other mechanism?) that all the players can see and someone can
increment the phrase number on it as the piece progresses. i realize that
phrases can overlap a bit, though even with the cuing of multiple phrases, we
(I) could lose place and end up going rogue.
-jk

----------------------------------------

From: "Joe McMahon" <joe.mcmahon@...>
Sent: Tuesday, June 01, 2010 12:12 PM
To: differentskies@yahoogroups.com
Subject: [differentskies] A proposal: In C++









I've been itching to do something like this for a while. The score's
available at under Creative Commons Sharealike.
http://imslp.org/wiki/File:TerryRiley-InC.pdf

I'm sure everyone's at least heard of it, but may not have played it.
The score is one page of "fragments" - short motifs of a few notes.
All the players start at fragment 1, play it as many times as they
feel like, and then move on to the next fragment. The fragments aren't
all full measures, so the players slowly go out of phase. One player
provides a constant eighth-note "pulse" on C. A very meditative
experience.

I'd like to expand it though, and break up the perforrmers into
subgroups. Rather than just have everyone do the standard thing I'd
like to add a rhythm section, which is folks who'd prefer to play
drums, etc. and enhance the pulse, and some soloists; the conductor
will signal for everyone to continue repeating the fragment they're
currently doing so the soloist can have a consistent harmonic
background to work with, and some "effectors", who add in whatever
samples, noises, or whatever that seems right.

Anyone else interested?











[Non-text portions of this message have been removed]

#20226 From: "Allen Goodman" <azaxeman@...>
Date: Thu Jun 3, 2010 2:39 am
Subject: Scary
azaxeman
Send Email Send Email
 
Um so I was checking out facebook just prior to my show on stillstream.. Yes
It's on shortly, go listen..



Anyway. apparently Melanie's house was robbed this morning, someone just
walked in and stole her MAC, a monitor her son's xBox360 controllers and
some games..



This makes me nervous considering the amount of gear that we leave on
stage..





And discuss.



[Non-text portions of this message have been removed]

#20227 From: Greg Hurley <siriusbliss@...>
Date: Thu Jun 3, 2010 6:14 am
Subject: Re: Scary
siriusbliss
Send Email Send Email
 
sleep on the stage?

Greg







________________________________
From: Allen Goodman <azaxeman@...>
To: differentskies@yahoogroups.com
Sent: Wed, June 2, 2010 7:39:54 PM
Subject: [differentskies] Scary


Um so I was checking out facebook just prior to my show on stillstream.. Yes
It's on shortly, go listen..

Anyway. apparently Melanie's house was robbed this morning, someone just
walked in and stole her MAC, a monitor her son's xBox360 controllers and
some games..

This makes me nervous considering the amount of gear that we leave on
stage..

And discuss.

[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]

#20228 From: Joe McMahon <joe.mcmahon@...>
Date: Thu Jun 3, 2010 7:58 am
Subject: Re: A proposal: In C++
pemungkah
Send Email Send Email
 
I'm thinking fewer repeats, and possibly "segmenting" the piece - on cue,
everyone, finishes their current fragment and jumps forward to the next
segment. The score as it's given is very flexible; we could drop fragments,
pretty much anything.

Some examples - http://www.in-c-remixed.com/downloads/downloads.html

On Wed, Jun 2, 2010 at 6:19 PM, Parity Flux <music@...> wrote:

>
>
> this is cool. very cool. any thoughts on how to abridge it, as the
> suggested run time is about 45 min? if i were to pick dwelling on each
> segment less, versus choosing less segments, i'd probably lean towards the
> latter. just in case things got a little rich, i'd recommend a large two
> digit display (flatscreen? other mechanism?) that all the players can see
> and someone can increment the phrase number on it as the piece progresses. i
> realize that phrases can overlap a bit, though even with the cuing of
> multiple phrases, we (I) could lose place and end up going rogue.
> -jk
>
> ----------------------------------------
>
> From: "Joe McMahon" <joe.mcmahon@... <joe.mcmahon%40gmail.com>>
> Sent: Tuesday, June 01, 2010 12:12 PM
> To: differentskies@yahoogroups.com <differentskies%40yahoogroups.com>
> Subject: [differentskies] A proposal: In C++
>
>
> I've been itching to do something like this for a while. The score's
> available at under Creative Commons Sharealike.
> http://imslp.org/wiki/File:TerryRiley-InC.pdf
>
> I'm sure everyone's at least heard of it, but may not have played it.
> The score is one page of "fragments" - short motifs of a few notes.
> All the players start at fragment 1, play it as many times as they
> feel like, and then move on to the next fragment. The fragments aren't
> all full measures, so the players slowly go out of phase. One player
> provides a constant eighth-note "pulse" on C. A very meditative
> experience.
>
> I'd like to expand it though, and break up the perforrmers into
> subgroups. Rather than just have everyone do the standard thing I'd
> like to add a rhythm section, which is folks who'd prefer to play
> drums, etc. and enhance the pulse, and some soloists; the conductor
> will signal for everyone to continue repeating the fragment they're
> currently doing so the soloist can have a consistent harmonic
> background to work with, and some "effectors", who add in whatever
> samples, noises, or whatever that seems right.
>
> Anyone else interested?
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#20229 From: Jeff Kunzelman <jeff@...>
Date: Thu Jun 3, 2010 11:49 am
Subject: Re: Re: For all you I-pad-people....Air Display
discountpetfood
Send Email Send Email
 
Anyone seen any flash apps that are useful beyond a cartoon or advertising?

Some of the best things on the web I've seen recently are all javascript/ajax
based and I think that's the way things are heading.



On Jun 1, 2010, at 9:55 AM, David Tristram wrote:

> On 6/1/10 12:23 AM, "Mech" <mech3@...> wrote:
> > At 8:21 AM +0300 6/1/10, Otso Pakarinen wrote:
> >> >On 1.6.2010, at 7.47, David Tristram wrote:
> >>> >>
> >>> >> Personally, I’d hold off and buy an Android tablet later this year.
> >>> You’ll
> >>> > > get Flash Player too.
> >> >
> >> >There's that. Apple's Flash ban is quite
> >> >annoying (although not nearly as annoying for me
> >> >as the Blu-ray ban.)
> >
> > Personally, I'm of the exact opposite mind
> > regarding Flash.
> >
> Blaming Flash for crashes is kind of like blaming Intel for blue screens.
> My point here being Flash Player is a powerful runtime and it is possible to
> write bad code for it that causes problems. Also, the Player runs under
> different browsers which are not consistent in invoking the NPAPI. The
> browsers are different from each other and change from release to release
> and do crash the player. Flash Player version 10.1 has much better
> detection of out of memory conditions and new fixes for browser problems
> that will reduce the number of crashes you see.
>
> I’d go further and say HTML5 will be similarly likely to crash, if ever
> developers are able to write applications at the level of sophistication of
> those commonly deployed using Flash. HTML5 will suffer from cross-browser
> inconsistencies like we see today, but in spades. HTML5 applications will
> look and run differently under different browsers and we’ll see browser and
> machine crashes. Recall also that Google and others are introducing APIs
> for invoking native code. There will be more cross-platform inconsistency
> and opportunities to crash.
>
> David
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

#20230 From: Otso Pakarinen <otso@...>
Date: Thu Jun 3, 2010 1:02 pm
Subject: Re: A proposal: In C++
ozoneplayer2000
Send Email Send Email
 
Sounds interesting, count me in!

Otso

On 3.6.2010, at 10.58, Joe McMahon wrote:

> I'm thinking fewer repeats, and possibly "segmenting" the piece - on cue,
> everyone, finishes their current fragment and jumps forward to the next
> segment. The score as it's given is very flexible; we could drop fragments,
> pretty much anything.
>
> Some examples - http://www.in-c-remixed.com/downloads/downloads.html
>
> On Wed, Jun 2, 2010 at 6:19 PM, Parity Flux <music@...> wrote:
>

#20231 From: "D. K. Herpich" <tepmuseq@...>
Date: Thu Jun 3, 2010 7:30 pm
Subject: Re: A proposal: In C++
tepmuseq
Send Email Send Email
 
--- Joe McMahon wrote:
> Anyone else interested?


I'm game.


=====
David Herpich
<tepmuseq@...>
Emerald Adrift - electronic music to annoy your robots
<http://www.myspace.com/emeraldadrift>
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=====

#20232 From: "Parity Flux" <music@...>
Date: Thu Jun 3, 2010 9:02 pm
Subject: Re: A proposal: In C++
parityflux
Send Email Send Email
 
segmenting would work.  it'll help realign everyone.
this has DS-ensemble written all over it.  fun for all!
-jk

----------------------------------------

From: "Joe McMahon" <joe.mcmahon@...>
Sent: Thursday, June 03, 2010 1:00 AM
To: differentskies@yahoogroups.com
Subject: Re: [differentskies] A proposal: In C++

I'm thinking fewer repeats, and possibly "segmenting" the piece - on cue,
everyone, finishes their current fragment and jumps forward to the next
segment. The score as it's given is very flexible; we could drop
fragments,
pretty much anything.

Some examples - http://www.in-c-remixed.com/downloads/downloads.html

On Wed, Jun 2, 2010 at 6:19 PM, Parity Flux <music@...> wrote:

>
>
> this is cool. very cool. any thoughts on how to abridge it, as the
> suggested run time is about 45 min? if i were to pick dwelling on each
> segment less, versus choosing less segments, i'd probably lean towards
the
> latter. just in case things got a little rich, i'd recommend a large two
> digit display (flatscreen? other mechanism?) that all the players can
see
> and someone can increment the phrase number on it as the piece
progresses. i
> realize that phrases can overlap a bit, though even with the cuing of
> multiple phrases, we (I) could lose place and end up going rogue.
> -jk
>
> ----------------------------------------
>
> From: "Joe McMahon" <joe.mcmahon@... <joe.mcmahon%40gmail.com>>
> Sent: Tuesday, June 01, 2010 12:12 PM
> To: differentskies@yahoogroups.com <differentskies%40yahoogroups.com>
> Subject: [differentskies] A proposal: In C++
>
>
> I've been itching to do something like this for a while. The score's
> available at under Creative Commons Sharealike.
> http://imslp.org/wiki/File:TerryRiley-InC.pdf
>
> I'm sure everyone's at least heard of it, but may not have played it.
> The score is one page of "fragments" - short motifs of a few notes.
> All the players start at fragment 1, play it as many times as they
> feel like, and then move on to the next fragment. The fragments aren't
> all full measures, so the players slowly go out of phase. One player
> provides a constant eighth-note "pulse" on C. A very meditative
> experience.
>
> I'd like to expand it though, and break up the perforrmers into
> subgroups. Rather than just have everyone do the standard thing I'd
> like to add a rhythm section, which is folks who'd prefer to play
> drums, etc. and enhance the pulse, and some soloists; the conductor
> will signal for everyone to continue repeating the fragment they're
> currently doing so the soloist can have a consistent harmonic
> background to work with, and some "effectors", who add in whatever
> samples, noises, or whatever that seems right.
>
> Anyone else interested?
>
> [Non-text portions of this message have been removed]
>
>
>

[Non-text portions of this message have been removed]

------------------------------------

Yahoo! Groups Links






[Non-text portions of this message have been removed]

#20233 From: Greg Hurley <siriusbliss@...>
Date: Thu Jun 3, 2010 10:11 pm
Subject: Re: A proposal: In C++
siriusbliss
Send Email Send Email
 
sounds good.
Who's got a vocoder?

Greg

  *****




________________________________
From: Parity Flux <music@...>
To: differentskies@yahoogroups.com
Sent: Thu, June 3, 2010 2:02:36 PM
Subject: Re: [differentskies] A proposal: In C++


segmenting would work.  it'll help realign everyone.
this has DS-ensemble written all over it.  fun for all!
-jk

----------------------------------------

From: "Joe McMahon" <joe.mcmahon@...>
Sent: Thursday, June 03, 2010 1:00 AM
To: differentskies@yahoogroups.com
Subject: Re: [differentskies] A proposal: In C++

I'm thinking fewer repeats, and possibly "segmenting" the piece - on cue,
everyone, finishes their current fragment and jumps forward to the next
segment. The score as it's given is very flexible; we could drop
fragments,
pretty much anything.

Some examples - http://www.in-c-remixed.com/downloads/downloads.html

On Wed, Jun 2, 2010 at 6:19 PM, Parity Flux <music@...> wrote:

>
>
> this is cool. very cool. any thoughts on how to abridge it, as the
> suggested run time is about 45 min? if i were to pick dwelling on each
> segment less, versus choosing less segments, i'd probably lean towards
the
> latter. just in case things got a little rich, i'd recommend a large two
> digit display (flatscreen? other mechanism?) that all the players can
see
> and someone can increment the phrase number on it as the piece
progresses. i
> realize that phrases can overlap a bit, though even with the cuing of
> multiple phrases, we (I) could lose place and end up going rogue.
> -jk
>
> ----------------------------------------
>
> From: "Joe McMahon" <joe.mcmahon@... <joe.mcmahon%40gmail.com>>
> Sent: Tuesday, June 01, 2010 12:12 PM
> To: differentskies@yahoogroups.com <differentskies%40yahoogroups.com>
> Subject: [differentskies] A proposal: In C++
>
>
> I've been itching to do something like this for a while. The score's
> available at under Creative Commons Sharealike.
> http://imslp.org/wiki/File:TerryRiley-InC.pdf
>
> I'm sure everyone's at least heard of it, but may not have played it.
> The score is one page of "fragments" - short motifs of a few notes.
> All the players start at fragment 1, play it as many times as they
> feel like, and then move on to the next fragment. The fragments aren't
> all full measures, so the players slowly go out of phase. One player
> provides a constant eighth-note "pulse" on C. A very meditative
> experience.
>
> I'd like to expand it though, and break up the perforrmers into
> subgroups. Rather than just have everyone do the standard thing I'd
> like to add a rhythm section, which is folks who'd prefer to play
> drums, etc. and enhance the pulse, and some soloists; the conductor
> will signal for everyone to continue repeating the fragment they're
> currently doing so the soloist can have a consistent harmonic
> background to work with, and some "effectors", who add in whatever
> samples, noises, or whatever that seems right.
>
> Anyone else interested?
>
> [Non-text portions of this message have been removed]
>
>
>

[Non-text portions of this message have been removed]

------------------------------------

Yahoo! Groups Links

[Non-text portions of this message have been removed]




[Non-text portions of this message have been removed]

#20234 From: Nick Rothwell <nick@...>
Date: Thu Jun 3, 2010 11:01 pm
Subject: Re: A proposal: In C++
manmustmove
Send Email Send Email
 
On 3 Jun 2010, at 23:11, Greg Hurley wrote:

> sounds good.
> Who's got a vocoder?

Anyone with Live 8.

	 -- N.


Nick Rothwell / Cassiel.com Limited
www.cassiel.com
soundcloud.com/cassiel
www.last.fm/music/cassiel
www.linkedin.com/in/cassiel
www.loadbang.net

#20235 From: Greg Hurley <siriusbliss@...>
Date: Thu Jun 3, 2010 11:26 pm
Subject: Re: A proposal: In C++
siriusbliss
Send Email Send Email
 
that's a vocoder? :)
yeah, if I bring the laptop, then I'll have vocoder(s).

Greg

  *****




________________________________
From: Nick Rothwell <nick@...>
To: differentskies@yahoogroups.com
Sent: Thu, June 3, 2010 4:01:59 PM
Subject: Re: [differentskies] A proposal: In C++


On 3 Jun 2010, at 23:11, Greg Hurley wrote:

> sounds good.
> Who's got a vocoder?

Anyone with Live 8.

-- N.

Nick Rothwell / Cassiel.com Limited
www.cassiel.com
soundcloud.com/cassiel
www.last.fm/music/cassiel
www.linkedin.com/in/cassiel
www.loadbang.net




[Non-text portions of this message have been removed]

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