2000-12-01: v0.81 * CHAIN screen renamed back to LINE screen... i think this is more intuitive if you think of "line" as in "bass line" or in "melody line". *...
37
Johan Kotlinski
spleen@...
Dec 4, 2000 7:27 pm
2000-12-04: v0.82 - technical release * Little Sound Dj now uses MBC1 instead of MBC5, in order to be compatible with more cartridge types. * fixed a few...
38
boobbib@...
Dec 4, 2000 8:09 pm
Hi, I emailed you a few times recently....I was wondering how the lsdj for the classic game boy compares to the lsdj for game boy color. ryan...
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Johan Kotlinski
spleen@...
Dec 8, 2000 1:29 am
2000-12-07: v0.83 * redesigned the player code to make the player tighter. * fixed a horrible phrase/line allocation bug. NEWS: I've added a password protected...
40
Johan Kotlinski
spleen@...
Dec 19, 2000 1:34 pm
Hiya! I've tested running Little Sound Dj on an oldskool Gameboy now... It was tolerable, but it has to be said that the program is at it's best running on a...
41
Johan Kotlinski
spleen@...
Dec 19, 2000 6:14 pm
... ...on the other hand, the original Gameboy has a louder speaker and is overall sounding much warmer. That might be some kind of compensation....
42
mangey@...
Dec 27, 2000 7:41 am
Hi all, is the littlesounddj program going to be available on a real rom-cartridge? if so, when?...
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Johan Kotlinski
spleen@...
Dec 27, 2000 9:50 am
During January, hopefully! /Johan...
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Johan Kotlinski
spleen@...
Jan 2, 2001 9:30 pm
Hiya! Preparing for v1.0, I've rewritten big parts of the LSDJ-player using assembler. It's beginning to get quite fast by now, even performing very well on...
45
Johan Kotlinski
spleen@...
Jan 4, 2001 12:41 pm
A lot of work has been put into this release, including some methinks very nice new features. Documentation's updated, too! I plan to start selling version 1.0...
46
Andrén
mats.andren@...
Jan 4, 2001 9:13 pm
... Hmmhhrrmmööhh.. Depends a little. I'm not sure weather I really tell the truth now, but I think Carillon uses only something like 3 or so. That's very...
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Johan Kotlinski
spleen@...
Jan 5, 2001 1:12 am
Hey, Mats, thanks for the lengthy reply... ... Ah well... shieet! As it is now, with modular structure & channels being completely independant and that, I...
48
Johan Kotlinski
spleen@...
Jan 5, 2001 7:51 am
http://www.mp3.com/6955 Two jams from a live show by Gameboy artist Dj 6955, one track produced with Little Sound Dj. Highly enjoyable!...
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mangey@...
Jan 9, 2001 12:12 am
Will LsDJ also work on an old gameboy when it comes out ?...
50
Johan Kotlinski
spleen@...
Jan 10, 2001 3:02 am
... Yes, it will!...
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daniel viksporre
digitales@...
Jan 11, 2001 12:01 am
Hey Johan, could you please change the screen map to the one below? I think it would be great. The big things about this would be that the groove screen will...
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daniel viksporre
digitales@...
Jan 11, 2001 3:52 am
Below is two more alternetivs for the screen map. And what should be the benefit of either of these screen maps? The benefit would be the folowing... Phrase is...
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Johan Kotlinski
spleen@...
Jan 11, 2001 4:04 pm
Hiya. I got an idea today... I'm going to use 4 Mb cartridges for distributing Lsdj. The thing is that the Lsdj ROM (speaking of today) only is 1 Mb in size....
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Tobias von Hofsten
Tobias@...
Jan 11, 2001 4:15 pm
Good! That way I can fit my whole liveset in the cartridge! :) -- Tobi-Wan...
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James Bernard
jbernard@...
Jan 11, 2001 4:21 pm
In essence this could mean that you would be able to keep 4 separate songs in memory then? Sounds like a good Idea to me. One question.. does the 1MB size...
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Johan Kotlinski
spleen@...
Jan 11, 2001 4:44 pm
Hi James, it would be able to hold three songs in memory... because one bank would have to be dedicated to image selection. Maybe there's a better way to do...
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James Bernard
jbernard@...
Jan 11, 2001 5:14 pm
Hey Johan, Well, I am constantly working on new sounds for Korg and for other projects so it really depends on what you are looking for. I specialize in synth...
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Johan Kotlinski
spleen@...
Jan 11, 2001 6:06 pm
... OK. Well, I'll contact you when the time is right! ... It will be possible to return carts to me, so that I can flash it with the latest version and send...
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daniel viksporre
digitales@...
Jan 11, 2001 7:30 pm
Why would we like to have drum samples in the cartridge? Why not differensiate it among others? What about somthing more uniqe? I think it would be more fun if...
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James Bernard
jbernard@...
Jan 11, 2001 8:05 pm
Vowel samples sounds like a good concept.. that would give it more of a "human" characteristic (yikes... a human gameboy.... RUN AWAY RUN AWAY!!!!). But to...
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daniel viksporre
digitales@...
Jan 11, 2001 8:48 pm
"James Bernard" wrote: But to argue my suggestion... having at least a few kick/snare/perc samples in there would make it more of an all in one type...
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Casey McGonagle
casey@...
Jan 11, 2001 10:05 pm
If there were samples in ROM, would they be editable? It seems like it would be cool but not if it took away from editable capabilities. Is there any way...
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Casey McGonagle
casey@...
Jan 11, 2001 10:05 pm
... YES! I believe this is the way of the future!...
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Johan Kotlinski
spleen@...
Jan 11, 2001 10:18 pm
... After all, there is 3 Mbits of free ROM to use for samples. Taken in consideration that we'll use a sound quality of 4 bits in 7kHz, this equals maybe two...
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Johan Kotlinski
spleen@...
Jan 11, 2001 10:44 pm
Well... The design I have now is partly based on the idea of having a forthcoming soft-synth placed in the north-east corner. When it's there, the design (as...